Homework as a community-driven game
This project was a collaboration between me, Jesper Lundgren and Juntima Nawilaijaroen.
The final design concept is a shower that visualizes water usage for the user. To motivate behavioral change, emotional arguments rather than logical are used, as emotional arguments are less likely to initiate reasoning and contemplation in the user, and instead more likely push fast, visceral responses. A virtual aquarium full of fish is screened on the walls of the shower, and as water is consumed, the water level of the aquarium diminishes. The concept is explored in a high fidelity prototype.
FinAqua was a collaboration between me and Oliver Carlsson, Nanna Naumann, Isak Stråvik and Daniel Ström.
Graphic for tv-screen